Gamification
Gamification is the concept of applying game mechanics and game design techniques to engage and motivate people to achieve their goals.[1] Gamification taps into the basic desires and needs of the users impulses which revolve around the idea of Status and Achievement. In simpler terms, Gamification is turning your classroom into a role playing game. Students gain points and badges through the accomplishment of certain goals set forth by the teacher. They can use these points for special privileges or titles. If this seems interesting to you, see below for more information and resources.
Gamification Tools
Classcraft is a free online, educational role-playing game that teachers and students play together in the classroom. By using many of the conventions traditionally found in games today, students can level up, work in teams, and earn powers that have real-world consequences. Acting as a gamification layer around any existing curriculum, the game transforms the way a class is experienced throughout the school year.